Monday, August 25, 2014

Testing HTML With Bunnymaster...

Val Char Points Total Roll Notes
15 STR 5 15 12- HTH Damage 3d6 END [1]
21 DEX 22 21 13-
15 CON 5 15 12-
10 BODY 0 10
13 INT 3 13 12- PER Roll 12-/16-
12 EGO 2 12 11-
15 PRE 5 15 12- PRE Attack: 3d6
6 OCV 15 6
6 DCV 15 6
3 OMCV 0 3
4 DMCV 3 4
6 PD 4 6/18 6/18 PD (0/6 rPD)
3 ED 1 3/15 3/15 ED (0/6 rED)
5 SPD 30 5 Phases: 3, 5, 8, 10, 12
8 REC 4 8
35 END 3 35
30 STUN 5 30
12" Running 0 12m
4" Swimming 0 4m
4" Leaping 0 24m Total Characteristics Cost: 122
Cost Powers END
10 Aluminum Bunny Feet: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OIF (-1/2), Restrainable (-1/2), Hand-To-Hand Attack (-1/4)0
6 Aluminum Bunny Feet: Leaping +20m (24m forward, 12m upward), Reduced Endurance (1/2 END; +1/4) (12 Active Points); OIF (-1/2), Restrainable (-1/2)1
14 Armored Vest: (Total: 30 Active Cost, 14 Real Cost) +6 PD (6 Active Points); Requires A Roll (12- roll; Must be made each Phase/use; -3/4), OIF (-1/2) (Real Cost: 3) plus +6 ED (6 Active Points); Requires A Roll (12- roll; Must be made each Phase/use; -3/4), OIF (-1/2) (Real Cost: 3) plus Resistant Protection (6 PD/6 ED) (18 Active Points); Requires A Roll (12- roll; Must be made each Phase/use; -3/4), OIF (-1/2) (Real Cost: 8)0
8 Rabbit Ears: +4 PER with Hearing Group0
3 Rabbit Ears: Ultrasonic Perception (Hearing Group)0
5 Mental Defense (5 points total)0
4 Savate Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Low Kick: 1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike
5 Side Kick: 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike
4 Hook: 1/2 Phase, +2 OCV, +0 DCV, 7d6 Strike
4 Savate Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 35 STR to Disarm
5 Jab/Cross: 1/2 Phase, +1 OCV, +3 DCV, 5d6 Strike
3 Footsweep: 1/2 Phase, +2 OCV, -1 DCV, 6d6 Strike, Target Falls
8 +2 HTH Damage Class(es)
3 Acrobatics 13-
3 Breakfall 13-
3 Climbing 13-
3 Persuasion 12-
3 Stealth 13-
3 Streetwise 12-
1 Tactics 8-
1 Teamwork 8-
50 +5 with All Attacks
Total Powers & Skills Cost: 153
Total Cost: 275
275+ Disadvantages
10 Distinctive Features: Huge Rabbit Ears (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Enraged: When Taunted About Ears (Common), go 8-, recover 8-
Total Disadvantages Points: 30

This is a test of exporting characters from HERO Designer into a HTML file and posting it in Blogger. I had to make a few modifications, but it seemed to go smoothly. Expect more of this in the future, complete with actual background and stuff...

peace... GopherDave

Not Dead Yet... ...But It Came Close...

This last Saturday was another attempt to reboot my long-suffering Champions game. It didn't go badly, but smooth it was not...

Out of six players, five made it. One couldn't do it due to work reasons that took him WAY out of town, and that was expected, so that was no big deal. Out of the five folks that showed, one player kept the character he's been playing for a bit, another two players reverted back to other characters they had played previously that were not their current characters, and the last two players gave me brand-new never seen-before-by-me characters right about game time.

So much for hitting the ground running...

After much character consternation, and a LOT of side tangents (which is something of a sticking point with this group), things get rolling with four characters. The fifth one never showed up as the player changed his mind about wanting to play him and decided to come up with a different concept. So it goes...

After a great cosmic event (called "the Collapse") in which several alternate timelines get shoved into one, returning hero, Ace, is transplanted to Chicago. Being connected to the U.S. Government in a fashion that no one truly understands, Ace is directed/persuaded/has-the-idea-planted-in-his-head to form a new team for the city as the old one is lost to the eons via the Collapse.

Meanwhile, in Lake Michigan, alien transplant Prince Dormin (fish-man extraordinaire) encounters a being creating sheets of ice along the surface of the lake. Prince Dormin goes to say "hello", and ends up freaking the poor guy out, so much so that he runs off to call his friend so they can turn in this alien to the government or the Tabloids, whoever will pay more. Ace, in an effort to gather like-minded supers to his cause, has heard reports a mysterious fish-man in the city.

Long expository story made shorter... Ace meets Prince Dormin on the shore of Lake Michigan. While there, they get spotted by Torque, who just happened to be cruising by on his motorcycle at the time. Torque calls his friend Jury-Rig. While waiting for Jury-Rig to show up, the fearful ice-making guy has returned with his friends to capture Prince Dormin. Hence, the newly-forming team is confronted by the (not-so) super-villain team known as Core Dump.


Iceberg -- A pretty bog-standard Iceman-like energy projector.
Sunstreak -- A speedster who can generate moderate beams of heat from his hand.
Grenade -- A limited energy projector who can explode at the end of his leaps.
Thug -- A flying strongman who's pretty much about two letters short of an IQ.

- and -

Bunnymaster -- Core Dump's dastardly leader who has enhanced hearing (big rabbit ears) and wears larger, spun-cast aluminum bunny feet. Plus, he's pretty good at Savate.

The teams clash, and in the end, Thug and Iceberg are captured while Sunstreak, Bunnymaster, and Grenade all high-tail out of Dodge once they quickly realize just how far in over their heads they were against the PCs.

Overall, not bad, but the game was sidetracked for the first couple of hours with the character issues and the *MANY* conversation tangents this group tends to take. While I myself am guilty of some of them, there was enough non-game related conversation that after being interrupted by such in my first sentence of trying to actually start the game on THREE SEPARATE INSTANCES, I almost just packed up my notes and killed the game right then and there.

I am glad that I didn't, and that I found the patience to continue, but a conversation needs to be had with a number of folks, because it is affecting at least one player's enjoyment of the game...

...and one game master's...

peace... GopherDave

Thursday, August 21, 2014

72 Days Gone...

It's been 72 days since my last post... So much for "rebirth". I still have not replaced the camera, and while my phone can take pictures, I hate taking "mirror selfies" and I can't see the touch screen while trying to actually snap the photos, so I frequently send my phone back to the home page... sigh...

Life-wise, the store is still the store... Could be better... could be a lot worse. I'm doing okay. I am (badly) following a diet to try and shed some of my 325 pounds, which is the largest I've ever been. It's the most I've ever weighed, and it means I've outgrown the bulk of "the uniform". Not sure what to do there except try to lose weight and exercise in my "copious spare time".

Back in early July, "Bullet", my car of ten years was totaled. It was twelve years old, but it still ran well enough to get me from point A to point B. No, it was parked on the street minding its own business one Saturday morning when someone hit it and drove off. The police found the guy, but the damage was done. With the help of some friends, the car situation was rectified in short order, but it was hard to say goodbye to an old friend. Bullet deserved a better ending than that.

Game-wise, there's good news and bad news. The good news is that my homebrew fantasy campaign, has not only stabilized, but has gained direction and steam. The bad news is that my current Champions game is about to go through its second reboot in a year. It lacked direction, and has suffered through spotty attendance (both players *AND* GM) and questionable plot choices on my part. I'm hoping this attempt at the kickstart will take hold, because if it doesn't, I'm going to stick a fork in it and call it done.

And that is a written snapshot into what has been happening as of late... Hopefully the next one comes sooner than 72 days, hmmmm?

(next deadline for post...  November 2nd, 2014)  =P

-- GopherDave

Tuesday, June 10, 2014

Back To The PIts...

One of the last pictures that will be taken by my trusty Nikon CoolPix S3300. Shortly after I took this, I dropped the camera on the floor and now it does not function...
Tonight was back to almost non-existent money at the store... Yes, we made some cash, but far below the average amount needed to survive at the current space. Am I worried? You bet. Am I going to let it get to me to the extent that it has been lately? Nope... I can't afford to be in that emotional spiral again.

Overall, I'm still holding out. I had a fit of mania last night that left me moderately productive, but only in the sense of laundry. No real writing/gaming ideas came to mind, but to be honest, I wasn't trying to coax them out, either. As it goes, I'm going to try to get *something* creatively productive done tonight, and try to share with y'all.

So, that's pretty much what's on my mind, currently. A lotta nuttin'... =P

-- GD

Sunday, June 08, 2014

Let It Come To Me...

It's Sunday night after close here at the store, and we've had one of our better weeks in a while. *MUCH* better than last week, which was absolutely gawd-awful. That is good, as that is what we need to stabilize things and turn things back around. This keeps up, and it will be easier for me to continue my own positive progress.

I don't really have a lot to say, currently. I mean, a lot of things are floating around in my head, but nothing really tangible from a writing perspective. As I type this I am listening to "Robot Hive/Exodus" by Clutch. If you have not heard this album (or any album) by Clutch, you do yourself a disservice as a music fan. Put succinctly, this is a band that is four, old beardy guys who just flat out *ROCK*. In many ways, Clutch is too good of a band. They constantly sell out small venues, but they are too good to open for anyone in an arena, for they will blow 99.9% of the bands they would open for off of the stage. I do not say this lightly. I've seen a number of bands in my time, more honestly than I can remember. Outside of perhaps Metallica and Faith No More, Clutch blows away anyone else that I have seen...

Rush... Judas Priest... Anthrax... Midnight Oil... Queensryche in their prime... Suicidal Tendencies... Ghost... Gwar... Sevendust... Mushroomhead... Hunters & Collectors... Avenged Sevenfold...

Clutch smokes them all...

I've seen Clutch three times, and would see them a hundred more. They're that good...

This is, however, pure opinion... yours might vary... but you'd be wrong. =P

-- GopherDave

Friday, June 06, 2014

Dude Interrupted...

Woke up WAYYYYYY later than I wanted to today. We had shipments due at the store dirt early, so I had no time for the uniform I'm trying to reinstitute for myself. Yeah, it's a bit of an excuse, but given how suddenly I reintroduced this to my life, and the fact I had slid into a "slacker" sleeping schedule of up-until-4AM-wake-up-at-Noon-Thirty, it explains things a bit. I'm exhausted and my body is fighting back. Whatevs...

I'm scheduled today until way late (think 2AM+) and I'm not scheduled at all for tomorrow, so it might be a day or two off from it.

Ran Tai'eres last night, and while not much happened to advance the story, we had a good time. The group has been faced with a couple of dilemmas in regard to their current situation that honestly, they had been it overthinking it all a bit. Near the end of the evening, they all kind of realized it and figured out a way through at least one of their issues, so things advanced.

I'm off to go do stuff, as there is much stuff to do and I've lost more productive hours that I would have liked this morning...

Toodles... GD

Thursday, June 05, 2014

Seeing Stars Among The Steps...

Day three and the fun continues...

Woke up this morning around 8:15AM, and wen and sat on the couch to watch TV as I truly woke up and gathered my wits. Around 9AM or so, I went to stand up to grab a shower and truly start my day. As I stood, sharp pain shot up and down my left leg and I apparently blacked out, because that was the last thing I remember before waking up on the couch sometime after 11AM.

My left knee has been giving me issues recently. It has mostly been an aching I can attribute to getting older, heavier, and arthritic. Today was a level of pain I have not felt in a long while, and oddly, my knee currently feels okay. It's not pain-free, but it is at or below the level I have been dealing with lately. I'll probably have it checked out soon (sometime in the next week or so), as it is now passed the point of concern.

Tonight is my pulp-fantasy home-brew RPG, Tai'eres. We have lost a couple of players, but I am not certain I want to replace them yet. I have enough notes that a rules revision is probably a thing that should be done sooner rather than later. Mostly have to carve out time for that, which should be easier to do now that I am not swimming in a pool of depression.

Things are looking better, though... just have to keep juggling for a little bit longer... which means I have to keep on focus...

peace... GD