Monday, September 23, 2013

Back on Track..?

I ran my Champions: Circle City game this past Saturday, and things were different than usual...

If anyone has actually read previous posts, they will recall that this is the game I took to a really dark, and adult, place. A place much darker than a superhero game should ever go. It went to place so dark that a player deemed his character unplayable. While the player in question did try to assuage my guilt over the situation, I rightfully felt like an ass. I can honestly say that it was the lowest point in my thirty-six year history of game mastering. I was not certain I would be able to recover the campaign and bring it back to a point where it could be fun again, let alone would be.

Saturday... well, Saturday was probably the most fun I had GM-ing a game session in a couple of years. While the players were confused, and a touch frustrated, they had fun dealing with the situation I had been handing them, and by the end of the session (which ended on a cliffhanger) we, as a group, were smiling.

There is a chunk of work I have to do on the back end that I hope to have completed by the next session that will aid to where the story leads. If I don't get it done, it won't be the end of the world, but it might delay the climax of things by a session... perhaps, two.

For now, I have a Tai'eres campaign to get ready for. One that I have been perpetually frustrated in dealing with due to mapping software and mental block issues. Stuff for that needs to run this Thursday, and I have a *CHUNK* of work to get done for it...

...if I can get past the blockages...

-- GopherDave