Saturday, June 29, 2013

Woof...

One... I know it's been a bit since I posted a picture, but it's been a nasty combination of hot and humid here the last couple of weeks, so I've been slumming it. Two, looking at this picture, I am beginning to realize that this is one of my favorite shirt/tie/sweater combinations. I wear it a lot compared to others. I'll have to watch that...

It's been a bit since I posted, so I thought I'd update some folks...

The Champions game is supposed to start tomorrow/later tonight (it is late as I'm writing this), but I have one player who still needs to build/finish his character. The player has a solid concept of what he wants to do, but he's new to the game system, and Champions Complete, for all it purports to be, is really kind of lacking in several areas (most notably examples). I will watch the store for the early part of the day, then try and sit down with him and get the mechanics for what he's trying to do knocked out.

I also am down yet another player. This brings the game to four. I originally wanted six players for the game, but given the experiment I was undertaking, having one guy drop out to bring the group to five was kind of a blessing. Now we are down to four. I have players waiting in the wings, but there is at least one of them that is not getting anywhere near my table again.

This player had played in one of my previous games and it was all I could do not to strangle him. On a personal level, this individual is not a bad person. Far from it, in fact. In game, though, this individual is the worst metagamer I have EVER encountered in 36+ years of role-playing. Frequently, there would be scenes that his character would have ZERO clue to know about and literally ZERO reason to be even be involved in, but this player would try to storm the scene with some bullshit reason and literally force the character FOR WHOM THE SCENE WAS WRITTEN/PLOTTED FOR out of the picture. I tried talking to him nicely... then firmly... then... I just gave up the game because he sucked the fun out for everybody else at the table, me included.

This is where being the store owner puts me in a precarious position. I do not want to alienate *ANYONE* from my store for any reason if I can help it. Blowing up at a person over a game tends to do that if one is in the position I am in. Thus, instead of tearing into the person like I would normally do (because subtlety and tact are not things I'm good at), I just sort of quietly put games on hiatus. It kind of sucks, but what can I do?

Like I said earlier, the player in question is not a bad person, just a frustrating player to have at a table. I have had many a great conversations with him outside of games, and honestly would love to keep doing so. In fact, he is trying to start up his own game, and if I were not participating in another game already, I'd probably play. Why, you might ask? Well, simply put, some of the things that make him frustrating to deal with as a player are actually pretty good qualities for a GM. I honestly think he would pretty damn good at the head of the table.

Anyway, I need to get going and finish some things for later. Part of me wishes I weren't running the store in the morning, but someone has to... C'est la vie... =P

-- GopherDave