Wednesday, November 21, 2012

Not Really A Status Update...


Not much today. In fact, practically nothing.

Have a great holiday, folks!

-- GopherDave

Tuesday, November 20, 2012

[Insert Impending Doom Music Here...]


Okay... the last couple of days have not been kind to me work-time-wise for various reasons. Last night, I totally blame Comcast's net blackout of the Illini basketball game from the Maui invitational. If I could have watched it on my laptop (without jumping through a plethora of hoops) here at the store, I'd have put it on and gotten to work. Nope! Wasn't happening. So I went home and watched, and when I am in front of an activated TV, my motivation to work drains completely away.

Tonight was originally supposed to be a session of my Deadlands: Last Sons game, but with the holidays, we put the session on ice. We'll pick it back up next week. So, tonight I will be staying at the store and getting some work done around here. During store hours, that work will consist of a little cleaning and sorting of product. After, I am going to *TRY* to get some DICEBAG work done.

If I manage that chunk, I'll post here and try to let folks know that I've actually *DONE* something instead of kvetch and moan about it all...  =P

-- GopherDave

Sunday, November 18, 2012

Pulling Up...

One of the better tie knots I have achieved lately...

After a week-long depressive funk and not getting much of anything accomplished, things are starting to look up. I am working one of my long days at the store, and once I close, I am planning on diving into the DICEBAG work I am hideously behind on.

After bashing my head against the "rules wall" for the last month or so, I am thinking that I will plot out at least one, if not more of the events I am running at Winter War in late January. Perhaps if I take some of the narrative pressure off then I can get back to the "heart of the matter" and finish wrenching on the rules engine.

Overall, the "heart" of the rules is written. Where I am at now is fine tuning things and adding situational rules to cover basics like falling, fire, electricity, and what not. I am still debating the inclusion/revision of a cache of weapon/damage rules I found from an earlier version. They would make things a bit more "realistic" at the expense of slowing things down. If I could just "poop or get off of the pot" with this bit of mental wrangling, I'm pretty certain things would begin to progress once again.

While Monday is a day off of sorts for me, I have a fair amount of stuff to get done. I was hoping to go see a concert in Joliet (GWAR!!!!) but looking at what is on my plate, that is not going to happen. I shall be busy, but I will be better equipped mentally to deal with it.

-- GopherDave