Tuesday, June 11, 2013
It's another lovely day here at the Gopher. Skribl is inputting some new items into inventory (like I taught him) while I tap away here at the keyboard. There's actually a bunch to do, so this will be short.
"Non-work" proceeds on the Champions game. While I am not really doing much in the way of pre-planning, I am starting to template things in like general social support staff (mayor, cops, media, and such). Not entirely certain what the prevailing social attitudes will quite be yet, as that is, in part, to be determined by the backgrounds that the players hand me. More of that will also be determined by the meeting this upcoming Saturday where we hammer out character concepts and builds. I, for one, am looking forward to it.
The approach I am taking with this game, though, is *VERY* foreign to me. Usually, by this time, I have at least a skeletal timeline and world history typed our, potentially important NPCs sketched out, and major villains of the world completely done in terms of stats, personality, and motivation. Currently, I don't even know exactly where the game will be set other than in a major city on modern-day Earth. While I stated above that I am looking forward to it (I am), the whole idea of having practically nothing really put together ahead of time has got me in a state of anxious apoplexy.
It kind of makes the whole thing seem exciting...