Wednesday, September 14, 2016

Twelve-Hour Day Sandwich...

Monday

Wednesday
Two more days, with one off inbetween to take care of a favor I promised second-spawn a couple of months ago. That said, Monday and Wednesdays are my 12-hour days, and they bracketed the favor for the Thing#2 that onvolved driving them to another city roughly 90 minutes away to wait aorund a couple of hours to drive her back...

Not much has happened on any of these days other than I worked 24 hours and drove for another 3-4 or so. Tuesday, I got back together with a group of folks I used to game with, but I had stepped away from for personal reasons. In my absence from the group, some other stuff happened with them, and they were without game... ...and without GM as the person who had been doing had some things happen, and no longer has the ability to do so.

This is where I step in... I am coming back, and I have agreed to run a game for them. This is the fourth game I will be running currently, but this has a twist. I'm writing the system for this one because I don't have enough to do... =P

We got together and spoke a little bit about what we wanted from the game, and I explained some of where I was taking the system and background I had in mind. Then we shot the shit for a couple more hours before back pain sent me home early. I did, after banging my head on the desk for a few weeks, get more of an idea of where I am taking the game and the system, and have started laying down words. I will lay down some more later tonight. It'll be fun...

Basically a D12-based, dice pool system with some narrative elements that has a working system title of "EFF-CON12". Think White Wolf's storyteller, Evil Hat's FATE, and Pinnacle's Savage Worlds slammed together at high speeds, with whatever parts that stuck together becoming the bulk of the system, and me contributing spit and polish. Now add comic-book superheroes...

It'll be ***GLORIOUS***

peace... GopherDave

Friday, September 09, 2016

Depression and the Evil Spiral...

Don't let the shot fool you. The sweater is jet black. It just looks like a really badass charcoal gray due to lighting.
I would **TOTALLY** buy a sweater in this color, though... Just for those of you keeping score at home. =P
I had a good conversation with a friend of mine about his ongoing battle against clinical depression. As we spoke, the talk had me thinking about my mind set over the last couple of years. Looking back, I have very little doubt that I have been coping with a MASSIVE fit of depression myself for the last 3+ years. Since I am also a person with minor (untreated) bi-polar syndrome, this depression would occasionally get punctuated with a spike of manic that would last for a day or two, but then I would sink back into my malaise.

Consequently, the longer things went on, the more depressed I began to feel, but it was so slow in onset that I literally did not noticed that it had happened until earlier this year. It was, in a word, insidious. It is only with the clarity that "distance" provides that I am beginning to understand just how f****d up I was.

  • My weight had a lot to do with it, but even that was just a result of my not wanting to do anything meaningful. The less I did, the more weight I gained, and the more weight I gained, the less I wanted to do anything at all. I am just now pulling out of this in a number of areas, but some damage has been done (health-wise) that will take a fair amount of time to fix.
  • My realtionship with Mrs. Gopher, which has been rockier than we ever let on in the last couple of years, is showing signs of improvement because I am putting effort back into it. Part of our issue wasn't that I didn't care about my marriage, but instead it was my not realizing that I was NOT actively caring that did most of the damage. I was distant, lost, and pretty much unapproachable, and I had NO idea I had become that way.
  • The store, which had slid into being sort of a dingy clubhouse, is now getting more of my attention once again, and things are slowly coming back from that. The main reason with us changing the hours back to opening at 11AM after two and a half years of opening at 3PM was to force me to be in the store more than I had been. As tired as I am, it is helping both the store and myself.
  • My gaming life? That's still being worked on, but I am taking steps to address that as well.

Plans are in place to take my life back... =)

Another friend asked me if I felt my current upswing is just another manic hiccup and if I will, after a brief period, slide back into my long-term funk. Honestly, I'm not sure, but if I believe it to be, then my depression has already won the battle again. However, another part of me is saying "screw that noise". Now that I've opened my eyes to my own (in-)actions, I can address them for what they are. Knowing what they are... They're gonna get fixed, by sheer force of will and good (re-built) habits.

Now, if you'll excuse me, I have some life to attack... =)

peace... GopherDave

Ideas Forming, Though Not As Quickly As I'd Hoped...

On point once more... I might be getting the hang of this again...

Been thinking about the superhero game and the system I am going to run/write here soon and came up with a few concepts to fold into the mix...

  • No sort of endurance/fatigue rules... Too much tedium and bookeeping in a genre that rarely lets heroes be seen as human. If there is a fatigue mechanic contained within, it'll be expending extra effort which will begin to wear on a character.
  • REEEAALLLLLYYYY slow experience build-up for characters, if any at all... The one thing I've seen kill too many games is that characters become so powerful that there is nothing left to challenge them that doesn't seem like the GM is cheating more than a little bit. Superheroes do change and evolve, but typically only at key story points (or change in the writing team).
  • Trying to evolve some form of dice pool mechanic that will eliminate the swing of single-die systems, or even exploding die systems. This one gets more difficult as I am trying to keep things simple and free-flowing from a mechanics standpoint. The thought seems like an oxymoron to me at this stage. Hmmmm...
  • Given that I want to run a more lighter and upbeat superhero game than I typically do, character death is never a result of a normal fight. A character will have to PURPOSEFULLY state something along the lines of "I am trying to kill him" in order for it to stick and have meaning, and even then, it will be at some dramatic cost...
  • Speaking of drama, trying to working a drama/karma system the can play off of the players and the GM where we can trade cool moments almost tit-for-tat... Thinking about a starting pool equal to the number of players that the players begin with having access to, and a smaller pool equal to half the players (round up) that the GM gets to use initially. Players can claim a drama point for themselves and spend it later personally, or they may leave it in the group pool where all PCs have access to it to do the same tasks, but at double cost. Points spent by the players end up in the GM pool, and vice versa... or something along those lines.

That's just off the top of my head currently... Hopefully more, and more concrete, stuff to come...

peace... GopherDave

Wednesday, September 07, 2016

Steady as She Goes...


I got exactly NOTHING done last night on the game. I did get a fair amount of laundry done, though...

Basically, I have some backgrouond ideas, but no system yet. As I stated before, I'm working with an odd mix of player expereince levels. As a group, they need something simpler than average, but with more mechanics than say FATE. Still looking at writing my own game... I have to do one for the convention in January. I may as well use this as a test of basic mechanics. Now I just have to come up with some basic mechanics. =P

So... the earlier store opening has been nabbing us some sales I don't think we would have gotten otherwise, but it has really cramped into my ability to run errands. I desperately need to shop for soda for the store, but have not managed to do it in four days. Today didn't help either as I woke up about 45 minutes before the store was supposed to open at 11AM. I made it, but had no room for side trips, so... Still working out the kinks... ;)

peace... GopherDave

One Day at a Time...


Things are proceeding as well as can be expected. Plans are in place for the slow (re-)improvement of the store to bring it back to where it once was, and then take it a little beyond. It will all take time, effort, and a bit more money, but if we put the first two in, the third will come.

I have a game I am supposed to start next week, but I have nothing ready yet. I have a genre (superheroes), but no system. I also have some restrictions in what systems I can use to make things work for everyone. Player experience varies, and I don't have the prep time for a crunchy system like HERO or M&M. I'll work something out here shortly, though. I always do. =P

I already have some ideas on how I want the world to be. Now I just have to get them on paper. ;)

(I'll be over here laughing at myself for that last statement...)

-- GopherDave

Monday, September 05, 2016

Just Over a Week In...

Thursday, Friday, Sunday, and Monday... I was off on Saturday... kind of...

So far, so good... The early opening times are slowly starting to catch on once again. After 2.5 years, it'll be slow going, but I am optimistic...

Game-wise, I am running three games, committed to running a fourth (why did I do that?), and trying to plan five events for the convention in late January. I not a glutton for punishment at all... (read: sarcasm).

Beyond that... all is as well as it could be... =P

-- GopherDave

Thursday, September 01, 2016

Can It Be Sustained?


Not sure if I can keep it up, but I seem to be in a good place once again... This is three of the last four days for work. I had a day off, so I'm allowed to skip. Sue me... =P

In other news, I'm reopening up the store at 11AM on the weekdays beginning... well... today. We shall see how that goes as well.

Now I'm off to take a four-hour nap. See folks later...

peace... GopherDave

Wednesday, June 08, 2016

Realizations...

Okay... This is going to be written a little off the cuff, but that's how I typically do things anyway.

First, this is about game stuff, so if you're looking for life/music/anything else, feel free to move on.

Second, this came about from a conversation that I had with my love wife, MrsGopher, with me lamenting about some things. The spouse stated that she misses me working on something creative, and the passion that I pour into something when I am excited, but she also stated something that I have long known, but never really admitted to myself until the last few days...

I am not a setting guy in regard to creation. I have ideas, and love to try to flesh them out, but I always get stuck on some facet of the setting that is not quite how I want it. Then when I attempt to refine that facet, it all seems to go invariably awry, and I lose interest in the project. I can create very limited settings, as long as the scope is small. The players and their most immediate surroundings. Trying to do anything larger just doesn't work with me.

No... not a setting guy. What I am is a system tinkerer with a more than fair ability to meld cool ideas to game mechanics. Be it making something work for an existing game, or coming up with new game systems whole-cloth to make the idea flow right... that... that I can do.

So, if you have a setting you need help "mechanizing" that isn't High Fantasy or Hard Science-Fiction, hit me up. I'm most comfortable using Savage Worlds and HERO System, but I can also create full game engines from aether to fit ideas if wanted. =)

peace... GopherDave

Tuesday, May 17, 2016

New Medium...

With hopefully more focus and less whiny "life stuff"...

Go here...

Thursday, March 24, 2016

Back to the Capes...

One of my frequent (and frequently broken) new years' resolutions is to become a published author in the medium of pen-and-paper RPGs. I've started a myriad of projects with the intent of finishing, and I never do. This year is no different.

After blowing up all the games I was running (though I hope to revisit one sometime soon), I started running a number of Savage Worlds campaigns (I'm up to three now) for various reasons over the last couple of months. In those three games I am visiting Modern-Day Horror, Post-Apocalyptic Horror, and Science-Fiction. The itch I am not scratching is my love of the Superhero genre.

I adore the modern myths of superhero comics, and the current media flood of genre movies and television just has me giddy. I am truly digging all the movies and TV shows coming down the pipe (though I am miffed that I have to wait until 2019 for an Inhumans movie). In regard to RPGs, if I am offered the chance to play a game, and have to choose between D&D, Shadowrun, or *ANY* superhero themed game, I'm running for the capes and cowls. I have acquired (and sold) at least three collections of comic books in my lifetime. In fact I am currently building another small comic collection that I may have to tone down due to lack of storage space in our current house (the comics have to compete with two other sizable collections (RPG books/Board Games and music CDs)).

Back to the games... Like stated above, I am not currently scratching my superhero itch. Typically, when I run a game in that genre, I reach for Champions/HERO System. It simulates the genre better than anything else on the market. The last two editions of the game, however, are not newbie-friendly, and the books for the 6th Edition (the latest) are thick enough to scare off most veteran gamers. Also, as much as I like Champions, running a game of it can be *VERY* prep-intensive with regard to time involved. I had that time when I was younger, but no longer in my later adult life. The Hero Designer software helps, but not by as much as it really needs to at this point in life. This lack of "prep time" is the main reason why I am running three "canned" (read, pre-written) campaigns in Savage Worlds. The work is pretty much done, and doing anything else I might need on the fly is ridiculously easy.

So, I set aside my stock "National Guard" background for Champions, and began to think about writing another superhero background, one that doesn't have 20+ years of history and baggage. As I jot down ideas for this setting, I began to think about what game system I would run campaigns of it in. I was trying to avoid Savage Worlds, as I am already running three games in that system. However, as I write things down for the "Shiftverse", I figure I might as well embrace the system for a fourth game.

Hence, I am writing and creating this current project as a Plot Point campaign for Savage Worlds... and ICONS... and SUPERS... and possibly a couple of other systems... if I can get the licenses for them. I currently have about four whole pages of notes written, with the basic structure planned out. I have started filling in small gaps as time and creativity allow. I have gotten in touch with a graphic designer/artist friend with regard to art and layout for the project. Things are very much in the preliminary stages with this,but I'm liking where it's going at the moment...

peace... GopherDave

Sunday, March 13, 2016

From the Journal of Rick Wallaby, Day 1...

Wednesday, August 19th

            When I woke up this morning, I was dreading today. The three-hour drive combined with move-in, and finally some lame freshman orientation thing this place called “Sweat Lodge” just did not seem like it had the makings for a good time. I mean, I’ve been to a couple of freshman orientations already. Don’t they count for something? Turns out that I was wrong.
            I was right that the drive sucked (too long). Plus, move-in sucked. It didn’t take that long as Dad made me leave a LOT of stuff at home. Important stuff like my gaming laptop, my movie collection, and anything he called “a distraction”. I mean, I understand where he’s coming from, but jeez. I’m an adult. I can handle it. Sort of.
            Anyway, near the end of my moving in, I met my roommate, Jason. Jason’s a great guy. He’s really smart and he didn’t tell me to “fuck off” with the first hour. We’re going to be the best of friends!
            Once we got settled in, and got an idea of where we were supposed to go, we head over for the “Sweat Lodge”. I was expecting this to be some mind-numbingly boring thing, and the first part of it was. Droning on and on, some old fart sang us a bad fight song, and I was sure that I would not leave there with my sanity intact. Turns out, I almost didn’t leave with my life! It was great!
            Once the droning ceased, we were all directed to rooms in small groups where we to get a “sage advice” from a senior here. Ours was some cool dude named Robby. Well, he started out cool, but then turned lame once he offered up his “advice”. Of all the things he could have told us, what was the one thing he stressed most? “Be a zebra”. I shit you not. Be a fucking zebra. Really? Five years of this place and that’s the best you got? We’re fucked.
            Speaking of we, I suppose I should talk about the other freshman in the room. First, there’s Jason, my roommate. Like I said before, he’s a great guy. He’s gotta work on his cardio, though. Next is Tommy. Tommy’s a dick! At first he seemed cool, acting like my friend and handing out advice on how to get girls. His advice sucks and he sucks, too! Next there’s Dylan. He’s here on a football scholarship or some such. He’s okay. Can’t fight worth a damn though. The one girl in the group is some chick named Mina. She’s hot. She’s also a soul crushing harpy. I’ll probably hang around her because, well, she’s hot. And boobs. Can’t forget boobs. Lastly are two are other guys named David and Stevie. David’s kind of squirrely, but he’s pre-med, and knows a bit about first aid, which is good because this group is going to need it! Stevie is a pretty basic dude. ROTC cadet. Kind of has a jarhead army mentality (be a zebra, anyone?), but he’s cool, and nice. Stevie’s also the only one who seemed to care after Mina shot me down hard while using Tommy’s shitty advice. If I haven’t said it already, Tommy’s a dick!
            Going back to the rest of the night, after the useless be a sheep-goat-mongoose-zebra-whothefuckcares piece of wisdom got handed to us, we heard noises from back upstairs that the band they had brought in started playing. They were okay for a local act. The university also sprung for free pizza from a local place called the “Pizza Barn”. Yeah, I don’t know what you folks were thinking there. I cook my pizza in an oven. Most barns don’t have ovens, last I checked. Business name fail.
            So I’m drowning my sorrow in some diluted rat piss they call punch and chewing on my third piece of sauced cardboard from this place when weird things start happening. First, some of the security guards got sick. REALLY SICK. Like, head for the toilet and don’t leave for three days type sick. Must’ve had the pizza. It was around now that Jason or Stevie, I’m not sure which, noticed that someone had painted on the walls with red paint. The folks in charge blamed it on senior pranks, and never seemed to care about it, taking it all in stride like this happens every year. Then my man, David, catches the eye of some other hot chick and takes off with her. SCORE! That’s when I tried to get to know Mina a little better only to find out that Tommy is not my friend and that I’m not sure I want to get to know Mina any better.
            So I’m sulking in the bathroom, and it turns out that David’s hot girl was a REALLY hot girl and tried to set him on fire. He said something about a ghost, but I wasn’t paying much attention. That was right about the time the red paint started setting the gym on fire. Everyone freaked out about that like they had never been in a fire before. It’s a big concrete building, we have time… besides, I noticed a bunch of fire extinguishers in another room downstairs. I was about to go get them when some dickhead security guy showed up and tazed me. Prick.
            I laid there for a bit, trying to get my head around me, when the others notice and get David. The pre-med thing is going to work out for him. Really. He gets me up on my feet and I’m stumbling around for a bit gathering my wits and trying to figure out what to do as all the other sheeple are freaking out over the fire that’s happening. I stumble downstairs to find Dylan and David fighting with the same dick security tool that tazed me earlier. Fucking zap me and attack my friends? I don’t think so Hillbilly Bob! I ran over there and clock the guy a good one, and this jackass goes and hits me again with the tazer. Son of a bitch! So after some more twitching, I get up with more help from David, and find my main man, Jason, just pepper spraying the hell out of that fool. Yeah! Take that, Rent-A-Flop!!!
            Then some other stuff happened that you’re just going to say was a side effect of the meds, Dr.Grafmeyer, so we’ll leave it at that. Oh yeah… We put out the damn fire. And I **TOTALLY** kicked that guy’s ass!!!


Best. Day. Ever.

the Birth of Rick Wallaby...

A few weeks back, I started running a Savage Worlds campaign for the East Texas University setting using the "Degrees of Horror" plot point campaign. It's a cool setting that is pretty much described as Buffy-Goes-To-College, but there's no "chosen one", and the stuff that happens at ETU is wierder.

During character creation, one of the players took the "Annoying Roommate" hinderance. Drawing a card on the appropriate table indicated that the source of the annoyance was said roommate's ADHD condition. I kind of ran with it from there. One order of annoying, highly distracted motormouth coming right up! Thus, Rick was born...

While we played the beginning of the first plot point for the game ("Sweat Lodge"), it turns out that Rick began to flesh himself out quite quickly. At the end of the night, I had determined that Rick was going to have a journal of sorts, kind of detailing the groups adventures from his point of view. The in-game reason for this journal is as an assignment from his therapist, which Rick sees twice-a-week in an effort to control his ADHD condition, instead of letting the condition control him. The first game ran long, so we had to pick up the rest of it two weeks later. That happened Saturday night...

A good time was had...

Friday, March 11, 2016

Five Month Check In...

Hmmm... Where to begin?

A lot has happened over the last five months, and most of it is not good, though some of it is pretty okay...

In a nutshell, and in no particular order...

  • A good friend (and chairman/coordinator of the local game convention) passed away about seven weeks before the most recent convention. The convention went on with a few hiccups, and looks like it will continue on for a bit as a number of folks figure out and pick up the work that this man did. I am not as involved as I would like due to all of us trying to avoid the apperance of a conflict of interest (My wife and I own a local game store, and there were problems in the past when a local store owner (not us) had a sizable finger in the convention set-up/management), but it looks like it will continue for at least a few more years...
  • My father has recently had a combination stroke/seizure that has left him unable to walk without a walker (and poorly at that) and has dampened his faculties to the point where he doesn't know where he is most of the time. This has caused some stress in the family as I see where this is going (my father moving into a nursing home equipped to deal with Alzheimer sufferers) and had had the temerity to voice this. My mother, nor my older brother like this concept, nor do they agree with me. For my brother, our father is his hero and my brother is having more than a difficult time coming to grips that the man he knows and loves is effectively no longer with us. My sibling is of the opinion that "dad will be fine once we get him home". My mother was of this opinion, as well... initially. The more she deals with the problem, the more she understands that her husband may never come home, or if he does, it won't be for long as he will require more care than she can give him. Normally, I take a bit of pride in being correct about many situations. This one? I honestly wish I am completely wrong and that my father makes a full recovery. Barring divine intervention, I don't see that happening...
  • I been told to lose pretty much half of myself in weight or die...
  • I've been diagnosed as "pre-diabetic", which is apparently a danger zone where one is not diabetic yet, but if they keep going down the path that they are on, they will be soon. As a result, I've been put on a low-carb diet that pretty much rules out anything I really like (pizza and Mexican food) in favor of yogurt, salad, vegetables, and meat. Okay... meat's not so bad...
  • My pacemaker, after having been confirmed as working in December of 2015, apparently died in January of 2016, so that has to be replaced...
  • My Feng Shui 2 game has been set aside due to rapid and frequent player turnover. Hard to run a serial game if characters and players change almost every session...
  • My Champions game has been placed on hiatus for a variation of the same reason. Six players... Three consistent... One bailed due to health (he contracted cancer). He's forgiven. Another insisted on staying in the game even though his employment was screwing around with him hard enough that his attendence was consistently *VERY* late, if at all... A third one showed up more often than not, but never could be bothered to actually show any real interest in the game... I know some of these players read this blog when I infrequently post, and if what I have typed here upsets you, I apologize to a certain extent, but realize that some of what was happening was also causing me some undue frustration.
  • I recently began a Deadlands: Hell on Earth Reloaded campaign (the Worms' Turn) that was going *REALLY* well for three runs... ...and then it wasn't. Part of it is my fault for the scenario of the evening, but part of it has to do with some of the rules (and my implementation of such, as written). That will get rectified soon...
  • I also began a game of East Texas Univeristy in order to fulfill a promise I had made to a few people to run them through it once my schedule cleared up. One run down, thus far, and it is mostly good. A couple of snags here and there, but overall not bad. I'm sort of waiting for session number four to see if the other shoe drops...
  • I will be starting a campaign of the Last Parsec (Eres Beta-V) this upcoming Sunday. We'll see how that goes as we have one player who has a dislike of Savage Worlds as a game system, but after a bit of badgering, he gave in and is willing to try..

On top of all of this, I still have the desire to run a superhero game. It just cannot be with my go-to game system for the genre (Hero System/Champions). As much as I love the system for superhero gaming, it requires far too much prep-time to be useful to me. I want to concentrate on story... not making NPCs. Unfortnately, I have a *DEEP* love of tactical combat for superhero games, and nothing does that better than Hero System. I don't really have time to create a system of my own, but I do want something that fits a few requirements...


  • Tactical combat...
  • A die-rolling mechanic that is related more to a bell curve rather than a single-die system that lends itself to a linear probability...
  • A character system that lends itself to comic-book tropes without feeling too cartoony...


The setting for this game will have to be all-new. I have a background that I have used for a number of games, and it is good and solid, but it also tends toward the darker side of the genre, and I am trying to break away from that. Thus, I am planning a new background/setting for this as yet unrealized superhero game. I have a few ideas in my head. I just have to put them on paper. Here goes nothing...

peace... GopherDave