Thursday, May 17, 2012
Odd Adjustments And Ruminations...
I looked at my hours for last week at the store, and they totaled less than 50 hours there while the store was open. Looking at this week's schedule, I may very well hit the same low point. As such, I am having to adjust my mindset to not having to be at the store as much as in the past few years. The extra time during the last few weeks have been taken up with just relaxing and getting my mind used to having "free time" again. I haven't actually cooked at home yet, but that's coming closer to being a reality as I am having a hankering for some of my Teriaki-Honey Burgers.
On the gaming front, not much has happened this week. I skimmed through a new book (Chaosium's Basic Role-Playing) and have been cogitating thoughts on it. I like it... but it's very bland and generic... with no real "oomph" to it to make me want to try it out for much more than a one-shot.
I am very much missing running an actual "comic-book" game, but from a narrative sense rather than a mechanical. I miss the 3rd/4th edition Champions games of old, and have tried to recreate them twice in the last twelve years using the 5th and 6th editions of the HERO System. Alas, those aborted campaigns haven't had the narrative flow the previous games did. Part of it is the changes to the system, another part is the changes to the gaming groups in terms of people, and, of course, the largest part are changes in how I run games.
I have pretty much been a "build-a-skeletal-framework-and-wing-the-game-from-there" sort of game master for the last 25 years or so. Sure, I did prepwork behind the scenes so I always knew who the NPCs were, what they were doing, and why they were doing it, but once the games came in contact with the players, all bets were off, and I knew that going in. Anymore, I've not had the time to do the prepwork to run solid games, and it has shown. My games have been so bad lately, it has almost killed my love of running them. I mean, what's the point of doing it if they are going to suck?
...And yet, I still have a desire to run one... A good one... and I know I still have it in me to do so. It's just a matter of coaxing it back out... and being more structured in how I plan things... and finding/writing a game system that fits my current life needs...
That won't be difficult at all... =P