|I hate my phone camera... I had to doctor this shot up to get even close to colors I was actually wearing today... =P|
See? Not only am I thinking about doing these things for personal satisfaction. I am seriously considering going through the motions of actually publishing (PDF only) these things for a modicum of payment. Some license stuff has to be worked out first, and I actually need to put some of these character stories that are in my head onto "paper", but I am slowly cementing a plan of action on how to get all of this done. They say it never hurts to have goals, and in regard to my being actually published in the game industry, I think this is it. I attempted this once before about twenty years ago, but the timing was absolutely wrong.
Now, while I'm not certain that the timing is right, it's at least better. Plus, I've been kind of inspired as of late...
My first projects...
the Asylum -- The approach to what the Asylum does is horrifying, sickening, and brutal, but what they are actually doing (and to whom) will present a serious moral challenge to the heroes they face. The subject matter around this group is dark, adult, and borderline explicit. Five characters, each with their own motivations, untied by a common thread.
Gateway Guardians -- A team of NPC Superheroes based in St. Louis (Arcflight, Big Muddy, Cardinal Red, Echo, and Jetstreak), meant to give a game world more flavor and help any overworked and/or novice GMs populate their game with good characters outside of their own PCs.
(Solo Villain Collection #X) -- It seems like this project needs some sort of cool "product name", but I really don't have one for it, yet. I'm thinking six to ten villainous characters for each "volume", possibly united by some sort of theme as well. Or maybe just a collection of whatever goobers I happen to bash out on the keyboard that month.
(Heroic NPC Collection) -- A smattering (five to eight) of heroic (and anti-heroic) types meant to add flavor and drama to a GM's game world. The characters presented here won't be tied to a geographical location, and so they can dropped in just about any place the GM puts their campaign.
I'm off, now... to go create "folks" and send off e-mails to potentially get this project up and running from a commercial standpoint...