Though you cannot see them, I am also rocking dice cuff links. Boo-yaa... |
So, last night was mostly a character building session for the Deadlands: Reloaded game, followed by a sample combat to get the group (who are all entirely new to Savage Worlds) kind of up to speed on how things work in the system. It was also a good way to point out the necessity of some skills in the setting. We'll actually be starting the upcoming campaign this Tuesday. The following week, we'll be doing characters for the DICEBAG/Unveiled game.
That gives me a week to read up on SW/DL:R:/the Last Sons, and two weeks to sketch out and write out a setting document for Unveiled. I've more in less time, but I was unmarried, without kids, and didn't have the responsibility of running a business on top of me. As it goes, I need to get off of the stick and get work done.
As for the sample game, it went well, though I have one player who is overthinking things and wants his character to be involved in everything that goes on, even if his character isn't in the same place as where the action currently is. Adding to this, the player is pretty much a boisterous, alpha-type person who is used to getting his way in a game. I don't want to discourage his playing, but I do want to curb his tendencies to dominate the proceedings, ESPECIALLY in situations that his character has no business in. It's going to be fun.
On a lighter note, there is much less kicking and screaming than I expected in regard to D&D familiarity to Savage Worlds. There were a number of intelligent questions asked, and I did my best to answer them. I did okay, but it did point out that I am out-of-practice behind the screen and with the game system.
I've got a week... =P
-- GopherDave
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