Wednesday, April 01, 2015

The Ol' Switcheroo...

Well... After weeks of agonizing, I have a great idea of what I want the sci-fi space opera setting to be. I just don't have a system for it. Looking at what I trying to bring into being, I can't seem to find a game system that will handle what it is I need entirely. Given that problem, I usually just write my own. However, I don't really have time for that currently.

That stated... I just broke out a new version of an old friend...

The old friend in question... Feng Shui 2.0 (Playtest Draft)... It's been a while since I have visited the Secret War, and like a familiar shoe, it fit beautifully. I have seven players for this game, and of those seven, five have never encountered the sheer, over-the-top glee that this game can be. As it goes, I need to run a second campaign of it to fill demand. =)

Now to find a day for that... =)

-- GopherDave


  1. Sounds like funsies.
    Nice to see you in good spirits.
    They're are -two-...count 'em...two smileys in this post.
    That's wassup.

    1. Heya, SinSynn!

      Yeah... I was kind of jazzed after the first session of the game, and it stayed with me for a bit. I know you're more of a "lead-pusher" than a "dice-chucker", but I think you might get a kick out of Feng Shui.

      It's cool, over-the-top, Hong Kong action movie type melodrama, complete with a WTF backstory that would make a cool minis game in its own right...

      (Hmmm... Infinity might not be a bad fit...)

      How wacked is the setting? Here's a prime example... There's a secret war going on that very few folks know about stretching though time and history. In that war, there's a faction from the future knows as the Jammers. The Jammers were formed and are led by a group of cybernetically and genetically enhanced simians with names like "Battlechimp Potempkin", "Furious George", "Orangotank", and "Rhesus Pieces"... Chew on that, sir... =)