Tuesday, May 21, 2013

Not Quite How I Expected...

Another day, another... well, day...

Without much prompting, I believe I have four players already for my upcoming Champions campaign. It'll be an interesting group, though I will have to be careful about a couple of things. Most of my attention will be concerned with being vigilant of not letting the group stray too far from the "comic book ideal" I am striving for.

In general, I am looking for a mix of slam-bang action and thought-provoking, personal stories. I envision it as people reading a comic book about "X" group, where they follow the group member's stories, trials, and tribulations. Once I get things set up with the group, and get things started, I hope to have time to write "excerpts" from the story. These excerpts will be put together in such a way that the players can read about something happening in another part of the world (like they were readers of the "comic book") that may (or may not) affect their characters. In a sense, I am hoping to give the players another window into the world we'll be building together. We'll see how that goes.

Just for kicks and grins, I twiddled around with a couple of villains that could possibly be for the game. No one really important, these guys fall into the "I'ma rob a bank"-category of supergoon. Every comic needs no-goodniks like these to give heroes some easy victories and early confidence. That is my aim with these morons. Once play gets started and some of the characters begin to establish themselves, *THAT* is when the memorable bad guys will come out to play.


-- GopherDave


  1. Ok, very interested in this idea of yours. Almost 360 from the games you usually run, which are much more tightly GM plotted.

  2. 360? Wouldn't that put me back where I started?

    I would call it a 180, though.

    As for being interested, I sort of counted on you being one of the players given your initial excitement to the thought of a superhero game.

    With you, I have four interested people. I've started sketching out some general rules (starting campaign limits, player courtesy, etc.). I'm hoping to message folks with these items soon.

  3. DOH! 180 IT IS, OLD CHUM! My head had been full of numbers all week, degrees, minutes, seconds, radii, and all other assorted measurements. You know me too well. I've been jonesing for a superhero game ever since your old one closed up shop.