Anything that is "genre-specific" like "spellcasting", "psionics", or "computer hacking" will be included in the setting documents meant to add to and/or modify the base rules for campaigns that use those elements.
The generic, master skill list..? Here ya go...
- Animal Handling
- Art/Craft (Specify)
- Barter/Trade
- Carousing
- Climbing
- Combat, Armed
- Combat, Ranged
- Combat, Unarmed
- Deception (Specify; Fast Talk, Disguise, Mimicry, Acting, Forgery)
- Deduction
- Demolitions
- Dodge
- Escape Artist
- Gambling
- Healing
- Interrogation
- Intimidation
- Knowledge (Specify)
- Leadership
- Lip Reading
- Public Speaking
- Repair
- Research
- Security
- Seduction
- Shield
- Sleight-of-Hand
- Stealth
- Survival (Specify; Urban, Outdoor, Social)
- Swimming
- Throwing
- Tracking
Looking at the list, a couple more may get trimmed, but I think it is pretty solid as it stands.
-- GopherDave





