Wednesday, November 06, 2013
The Weight of the World...
Things in Gopherville are okay as they stand. My psyche is having issues, but that is nothing new at this stage. I'm not going to over it too much here. I'm just trying to vent a bit...
I've semi-fixed a missing item issue that cropped up yesterday, when said item was to ship. Turns out our order for the item got lost in the system and we were kind of s**t out of luck. That made me into Stab-Man for a bit, but as usual, I persevered and found an answer. The solution will be here in about four business days, but it beats waiting 2-4 weeks for a "potential" restock of said item.
The other issues going on are minor, but there are a lot of them. It's the collective weight that's making it difficult.
On happier news... I should be able to do some work on Tai'eres in the next day or so in anticipation of tomorrow night's run. We ended the very beginning "plot arc" of completing a caravan run through three villages. Next up, well... I have some ideas that need to be fleshed out.
One final note, I have been listening to a *LOT* of Ghost/Ghost BC lately, an odd band from Sweden whose Satanic tongue is planted VERY firmly in their collective cheeks. Ostensibly a metal band, this group sounds NOTHING like its image and/or origin point indicates it should. Take a 1970's rock groove, add King Diamond-esque high-range vocals (minus the screams), and make all the songs about the devil himself. Personally, I walk with God, but I am no longer a member of any church as I refuse to subscribe to any form of "groupspeak". The good Lord gave me free will and the ability to think for myself, and I aim to exercise those gifts to their fullest. Hence, I can enjoy "Satanic" rock'n'roll to my heart's content, for I know where my heart truly lies...
Monday, November 04, 2013
Falling Off The Radar...
Looking at the blog, it has been about three weeks since I last posted. A number of things happened in that time with games, life, and stuff in general, but probably the most significant thing that happened was that I kind of took a mental vacation from the bulk of life. Most (not all) of my gaming obligations got met, and I did most (not all) of what was needed to keep the store going in regard to behind the scenes work.
Last night, I caught up on some financials, as well as a small bit of backlog in terms of physical work that the store needed done, and when it was all done with, I came to a conclusion that had been staring me at the face for a bit, but that I hadn't wanted to face. As much as I have enjoyed my break, I can no longer be an absentee owner if I expect my business to survive, let alone thrive. There are too many things going on in the local scene, and deep down, I knew this already.
So, after six to eight weeks of not really being here, it is past time for DonGopher to come back and herd the Mafia back into fighting shape. Honestly, he (read: I) should have never left when he did. At the time where guidance and direction were needed most, I stepped away. Now my family and my store need me desperately to be "theMan" once again, and I know that it will take at least twice as long to put it all back together again, so it is the time to step back up or step aside...
Anyone who knows me knows that I rarely step aside... and this is not one of those times...
-- GopherDave
Monday, October 14, 2013
Successful Re-Entry...
Hey, all...
This past (or is it passed, that one always throws me) Thursday, I fired up my world of Tai'eres for the third time. Out of six players, we had four at the table due to one having a medical emergency and the other not being back in the state yet.
Of the players, only my son has ever played in the system before. I don't know if he is trying to butter up the old man or not, but my spawn claims that Tai'eres is his favorite setting and game system that he has ever played. When we were done Thursday night, I might have had two more people joining him in that chant.
Our adventures start in the village/encampment of Sword's Chance. The characters either don't know each other, or know each other in a cursory fashion. To keep things simple, I started the group out with a simple "guard the caravan" mission. It's a very small caravan (one wagon), but the pay is good, and the merchant they are working for seems friendly and amenable.
On the "trail", the point man pretty much stumbles over a pile of sticks obscured by the long grass. This alone has the group paranoid, so they spread out, trying to figure out what the hell a pile of old, dried sticks and twigs are doing just lying in the grass. That is when the lurking giant trap-door spider attacks. During the surprise round, the arachnid envenoms one of the player characters and takes him totally out of the fight in one hit. That is when the players other than my son realized they were not in Kansas/D&D-land anymore. The group manages to fight off and kill the spider, plus keep their fellow caravan guard alive long enough for him to recover on his own some four hours later.
The group manages to make it to the village of Xinq'ua. In the village, Lor'kath (the merchant) sells a few of his wares and pays the group for the day. While in the village, the party here's the flapping of large, bat-like wings during the night. As a group, they surmise that is a pack of Qu'oll (think Stirges from D&D) that is out on the hunt. The Qu'oll are kept away from the village with the smoke and light coming from the communal fire lit in the village center.
In the morning, the group heads out for the next stop, which is the village of Gor'ath. The span from Xinq'ua to Gor'ath is a bit longer than their initial venture from Sword's Chance to Xinq'ua, so it will take them just over a day and a half finish this leg of the journey. During the first day's travels, the group runs in to a collection of what turns out to either be the world's worst bandits or the world's best sword fodder. Either way, in short order four out of the five bandits, including their leader, are very, VERY dead. One poor guy did run away and managed to escape the wrath of the group.
The session ended with the group camping for the night with just over a half a day's worth of distance to Gor'ath.
Overall, I felt the session went pretty well. I don't really have a story plan yet on where I want to take these guys, but I figure the first few runs are really more for getting them up to speed in the system and for me to get an idea of what they want to accomplish as a group and as individuals.
Now, I have a Shadowrun 5th edition character to make for myself...
-- GopherDave
This past (or is it passed, that one always throws me) Thursday, I fired up my world of Tai'eres for the third time. Out of six players, we had four at the table due to one having a medical emergency and the other not being back in the state yet.
Of the players, only my son has ever played in the system before. I don't know if he is trying to butter up the old man or not, but my spawn claims that Tai'eres is his favorite setting and game system that he has ever played. When we were done Thursday night, I might have had two more people joining him in that chant.
Our adventures start in the village/encampment of Sword's Chance. The characters either don't know each other, or know each other in a cursory fashion. To keep things simple, I started the group out with a simple "guard the caravan" mission. It's a very small caravan (one wagon), but the pay is good, and the merchant they are working for seems friendly and amenable.
On the "trail", the point man pretty much stumbles over a pile of sticks obscured by the long grass. This alone has the group paranoid, so they spread out, trying to figure out what the hell a pile of old, dried sticks and twigs are doing just lying in the grass. That is when the lurking giant trap-door spider attacks. During the surprise round, the arachnid envenoms one of the player characters and takes him totally out of the fight in one hit. That is when the players other than my son realized they were not in Kansas/D&D-land anymore. The group manages to fight off and kill the spider, plus keep their fellow caravan guard alive long enough for him to recover on his own some four hours later.
The group manages to make it to the village of Xinq'ua. In the village, Lor'kath (the merchant) sells a few of his wares and pays the group for the day. While in the village, the party here's the flapping of large, bat-like wings during the night. As a group, they surmise that is a pack of Qu'oll (think Stirges from D&D) that is out on the hunt. The Qu'oll are kept away from the village with the smoke and light coming from the communal fire lit in the village center.
In the morning, the group heads out for the next stop, which is the village of Gor'ath. The span from Xinq'ua to Gor'ath is a bit longer than their initial venture from Sword's Chance to Xinq'ua, so it will take them just over a day and a half finish this leg of the journey. During the first day's travels, the group runs in to a collection of what turns out to either be the world's worst bandits or the world's best sword fodder. Either way, in short order four out of the five bandits, including their leader, are very, VERY dead. One poor guy did run away and managed to escape the wrath of the group.
The session ended with the group camping for the night with just over a half a day's worth of distance to Gor'ath.
Overall, I felt the session went pretty well. I don't really have a story plan yet on where I want to take these guys, but I figure the first few runs are really more for getting them up to speed in the system and for me to get an idea of what they want to accomplish as a group and as individuals.
Now, I have a Shadowrun 5th edition character to make for myself...
-- GopherDave
Thursday, October 10, 2013
Revisiting And Re-imagining An Old Friend...
Later on today, I will dip my proverbial toes into a world that has been haunting my psyche through seven years and at least two campaigns.
As much as I claim to hate role-playing in a fantasy setting, my self-made world of Tai'eres clings to me like a ghost I cannot exorcise. Granted, Tai'eres owes *FAR* more to R.E. Howard than it does to J.R.R. Tolkien, but it is still fantasy, a genre I have played to death.
I honestly cannot explain why I keep coming back to this world. It's never been more than half-baked in any of its incarnations, and its main purpose has always been more of a vehicle for my latest set of game mechanics. This all said, chunks of Tai'eres live in my brain, nestled in nooks and crannies with bits of it springing forth whenever it damn well wants to. Tonight, mostly out of force, a one-page starting gazetteer sprung forth for my players. I figured I'd post it here for posterity...
--------------------
As much as I claim to hate role-playing in a fantasy setting, my self-made world of Tai'eres clings to me like a ghost I cannot exorcise. Granted, Tai'eres owes *FAR* more to R.E. Howard than it does to J.R.R. Tolkien, but it is still fantasy, a genre I have played to death.
I honestly cannot explain why I keep coming back to this world. It's never been more than half-baked in any of its incarnations, and its main purpose has always been more of a vehicle for my latest set of game mechanics. This all said, chunks of Tai'eres live in my brain, nestled in nooks and crannies with bits of it springing forth whenever it damn well wants to. Tonight, mostly out of force, a one-page starting gazetteer sprung forth for my players. I figured I'd post it here for posterity...
--------------------
Bahn'Mer (Ruins) – The former city of Bahn’Mer makes its
home along the coast of the Meraba Sea, east of the Wretched Fens. Bahn’Mer, at
its height, was a larger city than Mer’Kahl, boasting as many as 18,000
citizens. The city was home to the Meragan Navy, and was of particular
importance to the As’kali during their time here.
Bal'Khal (Ruins) – Situated on the northern banks of Liquid
Death, Bal’Kahl is the ruined capitol of the province of Balos. Once, this city
was home to over twelve thousand people. Now, like any of the cities affected
by the Rain of Shards, danger surrounds and encompasses the area.
Cra'naa (Village) – Population: 150
Gor'ath (Village) – Population: 95
Liquid Death – Formerly known as Kal’vashn Lake, Liquid
Death is a body of water that is home to many fowl, As’kali-tainted creatures
due to its proximity to the shardfall that destroyed the Balosian capital of
Bal’kahl. It is fed fresh water from the Taint Spur.
Lor'Drax (Town/Fort) – A military encampment along the coast
of the Meraba Sea, approximately 40 miles northwest of the Wretched Fens.
Lor’Drax is ruled by Drax Relk’aat, a beast of a man with aggressive designs of
uniting the area under his iron-shod fist. The number of warriors under his
command is said to number almost six hundred, with more being conscripted
daily.
Lor’Drax,
the town, has a population of just over two thousand people, and it has a vital
and thriving market. The greatest drawback to living in Lor’Drax is in dealing
with Drax himself. The laws, such as they are, and the enforcement thereof,
varies greatly with the mood of the soldiers one deals with and the amount of
silver in one’s pocket.
Mer'Kahl (Ruins) – On the eastern bank of the Spikefin Flow,
near where the Taint Spur breaks, lays the ruins of Mer’Kahl, Meraga’s former
capital. The shardfall here devastated the city, and changed those who still
lived into denizens most dangerous. Rumor has it that the Royal Treasury of
Meraga still lies untouched beneath the ruins of the emperor’s palace. Rumor
also has it that it is still being guarded by the royal family.
Pi'Kraati Forest – An area of woods about eight miles north
of Sword’s Chance, the Pi’Kraati is the region’s main source of lumber. The
flora and fauna within the Pi’Kraati is relatively untouched by shard-taint,
though areas near the stretch of the Spikefin Flow that travels through are
beginning to show signs of being inhabited by creatures that are less than
natural.
Relk (Village) – Population: 120
Shatterers, the (Faction/Sect) – The Shatterers are a group
of individuals who share an unflattering view of magic and shardcasting. How
their agents operate in an area depends on the views of whoever is in charge
there. Their best agents are highly-skilled and dangerous foes, each of whom
have several shardcaster kills to their name and credit.
Spikefin Flow – The Spikefin Flow is a river, and an
original natural border between the former provinces of Balos and Meraga. The
Flow starts at Pol’kra Lake, and travels south to the Meraba Sea.
Sword's Chance (Town/Fort) – More fort than settlement,
Sword’s Chance is really just the largest gathering of people in the fairly
immediate vicinity. With the garrison of warriors, the population of Sword’s
Chance is just shy of 1200 people, most of whom are artisans and merchants,
with a smattering of farmers thrown in.
The town is governed by Melek
De’Tariz, a soldier/warlord with roughly 175 warriors under his command. Melek
is a fair and just man, who does his best to see that those who count on he and
his band for safety are taken care of. Melek is a pragmatic man who cares
little for military rankings or titles; instead placing people in charge of
various tasks as he feels befits their skills. However, it is very well
understood when Melek himself is not around, a woman by the name of Jer’ai
Vanas is the one calling the shots. Jer’ai is a capable warrior, though quicker
with her temper than Melek is entirely comfortable with. Both Melek and Jer’ai
are disdainful of shardcasting, and those that practice it. Melek tends to be
more diplomatic about the subject, while Jer’ai is openly hostile in regard to
her reactions and dealings with it.
Taint Spur, the – The only major tributary of the Spikefin
Flow, the Taint Spur was originally known as the Miha’an River. It feeds into
the lake now known as Liquid Death. The rapid flow of the Spur keeps most
things from Liquid Death from travelling upriver, but a few dangerous species
have made their way upstream to the Spikefin Flow and have now begun to populate
the banks of that river as well.
Vou'Shou (Village) – Population: 140
Wretched Fens, the – A patch of marsh that lies on the
southern edge of the region, the Wretched Fens are fed by the Spikefin Flow,
which splits and floods the Fens near the coast of the Meraba Sea. The word is
that, despite the name, the Wretched Fens are as safe as any swamp could be.
Xinq'ua (Village) – Population: 110
Tuesday, October 08, 2013
Not Dead Yet...
Mostly, I'm speaking of my Circle City Champions campaign. You know... the one I almost shot dead in the face by taking it into decidedly non-heroic, X-rated territory for some odd reason even I haven't fathomed yet, and I'm the one who took it that direction...
Well, after last session, I can say that the patient has made an almost complete recovery!
I have one player who is not thrilled by the turn of events, but he is a hard core character plumber that really has no experience with comic-book genre conventions. The other players and I are trying to convert him and get him to realize that what is happening to *ALL* of the characters is, in fact, a normal trope of the superhero genre, but it will take time. He's stubborn like that...
As for what happened... well, I'll leave it to one of my players who posts here regularly to update all of that. I kind of want to hear things from their angle, anyway...
peace...
-- GopherDave
Well, after last session, I can say that the patient has made an almost complete recovery!
I have one player who is not thrilled by the turn of events, but he is a hard core character plumber that really has no experience with comic-book genre conventions. The other players and I are trying to convert him and get him to realize that what is happening to *ALL* of the characters is, in fact, a normal trope of the superhero genre, but it will take time. He's stubborn like that...
As for what happened... well, I'll leave it to one of my players who posts here regularly to update all of that. I kind of want to hear things from their angle, anyway...
peace...
-- GopherDave
Monday, September 23, 2013
Back on Track..?
I ran my Champions: Circle City game this past Saturday, and things were different than usual...
If anyone has actually read previous posts, they will recall that this is the game I took to a really dark, and adult, place. A place much darker than a superhero game should ever go. It went to place so dark that a player deemed his character unplayable. While the player in question did try to assuage my guilt over the situation, I rightfully felt like an ass. I can honestly say that it was the lowest point in my thirty-six year history of game mastering. I was not certain I would be able to recover the campaign and bring it back to a point where it could be fun again, let alone would be.
Saturday... well, Saturday was probably the most fun I had GM-ing a game session in a couple of years. While the players were confused, and a touch frustrated, they had fun dealing with the situation I had been handing them, and by the end of the session (which ended on a cliffhanger) we, as a group, were smiling.
There is a chunk of work I have to do on the back end that I hope to have completed by the next session that will aid to where the story leads. If I don't get it done, it won't be the end of the world, but it might delay the climax of things by a session... perhaps, two.
For now, I have a Tai'eres campaign to get ready for. One that I have been perpetually frustrated in dealing with due to mapping software and mental block issues. Stuff for that needs to run this Thursday, and I have a *CHUNK* of work to get done for it...
...if I can get past the blockages...
-- GopherDave
If anyone has actually read previous posts, they will recall that this is the game I took to a really dark, and adult, place. A place much darker than a superhero game should ever go. It went to place so dark that a player deemed his character unplayable. While the player in question did try to assuage my guilt over the situation, I rightfully felt like an ass. I can honestly say that it was the lowest point in my thirty-six year history of game mastering. I was not certain I would be able to recover the campaign and bring it back to a point where it could be fun again, let alone would be.
Saturday... well, Saturday was probably the most fun I had GM-ing a game session in a couple of years. While the players were confused, and a touch frustrated, they had fun dealing with the situation I had been handing them, and by the end of the session (which ended on a cliffhanger) we, as a group, were smiling.
There is a chunk of work I have to do on the back end that I hope to have completed by the next session that will aid to where the story leads. If I don't get it done, it won't be the end of the world, but it might delay the climax of things by a session... perhaps, two.
For now, I have a Tai'eres campaign to get ready for. One that I have been perpetually frustrated in dealing with due to mapping software and mental block issues. Stuff for that needs to run this Thursday, and I have a *CHUNK* of work to get done for it...
...if I can get past the blockages...
-- GopherDave
Wednesday, September 18, 2013
To Blog Or Not To Blog...
...That is the question I have been asking myself lately.
I first started this blog a couple of years back as sort of a "self-accountability" journal for a wardrobe upgrade. For over a year and a half, I pretty much stayed true to the idea. Over the past six months, with the move of the store and everything else, I have slid back into the t-shirt/jeans/shorts/sweats that I wore in the beginning. I really don't know what has been happening to cause this, though I have some ideas.
This past summer was hot... very hot. Hot enough that wearing the whole shirt/tie/sweater vest combo would pretty much cause me to melt in the seven to ten minutes it takes me to get to the store.
The move to a bigger store has me doing more behind-the-scenes work and less actual in-front-of-customer counter work. In fact, my work load has grown and shifted enough that I rarely have time to put on the entire outfit anymore. I barely have time to get out of bed and get to the store to start my day. The larger store also has me feeling a bit like a fish out of water. We've grown the new store to its current size, and we're proud of it, but sometimes I feel very ill-equipped to handle it. I'm not one to give up control easily, but I almost have to if I am to focus more on the business, and less on the storefront. None of this sits well with me.
I am feeling like I have taken on more than I can handle. Yes, we have more help than usual, but with more people in the mix comes more drama. Plus, it's bad enough that there is (and always will be) internal drama, but with a new competitor opening recently, it has created more EXTERNAL drama. I won't lie. I'm not a big fan of real-life drama. Make-believe drama is just fine. Hell, I *LOVE* make-believe drama. I'm a die-hard role-player...
F**K, that's it... I have stumbled over why I have been absolutely losing it for the last few months. I haven't been getting much role-playing in from the player's side of the screen. Shady's Terracide game has been sporadic over the last six months as work and health issues have beset him a bit, plus he's been busy converting the whole setting over to another game system for publishing again. The next time we are scheduled to play will be on the 28th of this month. The last time we played was on the 3rd of August. That will be *EIGHT* weeks between sessions, and given how sporadic things had been prior to that, it is no wonder I am losing my God-Damned mind. Have I mentioned that it is the only game I play in currently? I run two others, but Terracide is the only game I participate in as a player...
GAHHHHH... Writing as catharsis...
-- GopherDave
I first started this blog a couple of years back as sort of a "self-accountability" journal for a wardrobe upgrade. For over a year and a half, I pretty much stayed true to the idea. Over the past six months, with the move of the store and everything else, I have slid back into the t-shirt/jeans/shorts/sweats that I wore in the beginning. I really don't know what has been happening to cause this, though I have some ideas.
This past summer was hot... very hot. Hot enough that wearing the whole shirt/tie/sweater vest combo would pretty much cause me to melt in the seven to ten minutes it takes me to get to the store.
The move to a bigger store has me doing more behind-the-scenes work and less actual in-front-of-customer counter work. In fact, my work load has grown and shifted enough that I rarely have time to put on the entire outfit anymore. I barely have time to get out of bed and get to the store to start my day. The larger store also has me feeling a bit like a fish out of water. We've grown the new store to its current size, and we're proud of it, but sometimes I feel very ill-equipped to handle it. I'm not one to give up control easily, but I almost have to if I am to focus more on the business, and less on the storefront. None of this sits well with me.
I am feeling like I have taken on more than I can handle. Yes, we have more help than usual, but with more people in the mix comes more drama. Plus, it's bad enough that there is (and always will be) internal drama, but with a new competitor opening recently, it has created more EXTERNAL drama. I won't lie. I'm not a big fan of real-life drama. Make-believe drama is just fine. Hell, I *LOVE* make-believe drama. I'm a die-hard role-player...
F**K, that's it... I have stumbled over why I have been absolutely losing it for the last few months. I haven't been getting much role-playing in from the player's side of the screen. Shady's Terracide game has been sporadic over the last six months as work and health issues have beset him a bit, plus he's been busy converting the whole setting over to another game system for publishing again. The next time we are scheduled to play will be on the 28th of this month. The last time we played was on the 3rd of August. That will be *EIGHT* weeks between sessions, and given how sporadic things had been prior to that, it is no wonder I am losing my God-Damned mind. Have I mentioned that it is the only game I play in currently? I run two others, but Terracide is the only game I participate in as a player...
GAHHHHH... Writing as catharsis...
-- GopherDave
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